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Ah. I see. it was another click and drag one similar to the basketball one. That one was a problem child in production from the get go, make it too easy and it becomes poinless compared to the basketball try and make it harder, basketball minigame was already one of the tougher ones. It didnt help that it went through several identity crisis, first it was just a ring toss at a circus, then it was tossing a ring on pinoccio's nose then it was tossing a ring on long dipper and then finally, tossing a collar onto dipper at a dog contest. The collar asset was also a programmer texture as we ran out of steam when putting resources into that, the choice was either have a sauceless transition screen or have one sauceless minigame and transition screen was a more frequent occurance. The sacrifice was made.