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(+1)

Really enjoyable, played till the end! I love the art style you accomplished with such limited time. I'm sure with more time you would have gotten to tune the jump more; maybe something more weighty. Only real trouble I had with the game is the camera. I would end up inside walls some times and around certain tight spaces I would have to make blind movements and hope I did read the space right. Did you use a SpringArm node?

(1 edit)

Yes, a bare bones SpringArm node camera rig and very simple jump implementation. The technical aspect needs a lot of polish. I’ve spent most of the time making assets and neglected other stuff. Thank you for playing and giving feedback!