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inland republic

12
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3
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A member registered Jun 06, 2020 · View creator page →

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I considered blob shadow but it kinda conflicted with the lighting setup I have in the scene. I should probably research how this problem is solved in other 3d platformers. Thank you for playing!

Hmm, maybe I should've made a vertical descent game. The initial idea was massive number slabs falling down which you need to traverse on, but It turned out to be more difficult to implement than I thought. So I panicked and cut the scope. Thank you for playing!

Let it be. It adds some intrigue and motivates other people to get to the end from the other hand.

Thank you for playing!

Oh, this might be a bit of a spoiler for those who haven't completed the game. I didn’t plan to make it that ominous (different color grading makes things look darker, I guess), but people are free to interpret. Thank you for playing it to the end!

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Yes, a bare bones SpringArm node camera rig and very simple jump implementation. The technical aspect needs a lot of polish. I’ve spent most of the time making assets and neglected other stuff. Thank you for playing and giving feedback!

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This is a hidden gem. I'll take it quickly and quietly before anyone else notices. Nice idea and well executed.

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That's a high praise. Thank you for playing! It seems you are the first person who've completed the game.

You can certainly say this game is explosive.

Charming little game. Love 1-bit aesthetics.

Thank you for playing! You can jump higher if you wind up Clockbot to 100% charge.

Great mechanics. Very addictive and fun.