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(1 edit) (+1)

This was a really cool idea and I'm looking forward to seeing if you do anything with this after the jam. However, in its current state, even after you get the hand of managing your sand it still feels like if you get hit by a worm a single time it's impossible to come back from, I think largely because it takes so long for you to put more sand in your timer and the fact that it glitches sometimes so it takes twice as long. I actually had a good bit of fun whenever I fought a single sandworm alone, watching my health and making sure I had enough ammo, but when there were more than one it felt like I kept getting stun locked and make health would disappear instantly.

(2 edits)

Thanks for the feedback! Something that isn’t really mentioned or taught is your “reverse knockback” dealt to you increases for each snake/worm you hit, so that can help you move back and regenerate if you hit multiple ones at once. Not sure if I’ll continue this after the jam though