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(+1)

Surprisingly meta in the end - the presentation was rough, and the landing wasn't quite perfect, but the concept and bones of a really solid and funny idea are there. Having the actual boss be that twist at the end was really good - though some of the humour doesn't quite land, this has some surprising heart to it. I think if you'd leant more on the narrative side, this could have been really cool!

For what it is at the moment - it's a meta-puzzle game, though it could certainly do with more of a puzzle aspect I think to make it shine.

You thanks for the feedback, and for playing! Yeah, I don't really get a lot of time to polish usually, but I'm slowly working towards bettering my game scoping skills, this is just a step along the way! B)