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Really cool idea. I like the kind of laid back nature of it. You're on a timer, but it also feels like you have all the time in the world to experiment and fail. More varied and interesting architecture would be nice, so you can more easily navigate the world and remember which areas are which, much like how the various NPCs all have distinct looks while still being similar. 

Hi, your criticism of the architecture is a point I felt too once I was "finished". Because I wanted to try and do all assets by hand, mainly to learn Blender; once I had gotten the important gameplay assets, the buildings just didn't have enough time left to be distinct and were sort of rushed. This issue is planned to be fixed in this game's successor.