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Love the idea of losing control of the character but found that he's a little OP if you just sit back and wait for him to rage out to kill the enemies. Might be good to add a system where he loses health when he rages and you need to kill enemies in between to keep him alive.

Hi! Thank you very much for your feedback. We totally appreciate it. We actually had this idea that the character "bleeds" out health while walking in rage mode, then recovering health based on the number of enemies hit by the rage attack.  Sadly, it never got in the game.  Thanks for trying this out!