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While the primary theme is on full display here, unfortunately there are a lot of problems. Controls feel like you're always on ice, the flame itself isn't a great indicator of its status (other than when it's too big and burning you), and some audio cues about the flame hurting you and such would help a lot. Performance also isn't great as the game locks up when loading (probably because the level scene is big and asynchronous loading isn't being used here). The level music wears thin quick. Overall I think this just lacks Gwizziness, though there is potential here as a rage game if the audio and performance can be improved, as well as some clarity about your and the flame's current state.