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I’m baffled by this game ! Not only is it perfectly polished but it seems every game design decision creates a synergy within the concept, from upgrades being a trade off you can’t blindly take or having to pick up the time spheres mid-fight not to to die. And you didn’t have to make the whole level destroyable and yet you did. No notes, great game !

Wow, thank you for the review! Loved your game as well :D