I'm the player 2! I also really enjoyed it, although i also struggle slightly to see the idea with the theme except for, ofc, that you have a limited time to get a good route going and deliver as many pizzas as possible. It would be awesome to see some sort of narrative that would give a reason as to why we need to deliver these pizzas fast, as well as multiple levels making structuring a good route harder every time.
Out of curiosity, did hitting the houses give more money than just hitting the ground in front of the house?
Either way, good game!
Viewing post in Pies in the Skies [Online Co-Op!] jam comments
Thanks for playing! Yeah the (attempted) goal of the design was to encourage players to count down the approach and/or the cook time for them to sync up. We did see this naturally when playtesting but we did make the game a bit easier near the end after playtesting (added the speed up/slow down on the driver) so it doesn't force as precise of timing. I think an "ok... now now now!" is still kind of an abridged countdown, right? xD
I love the matching profile pics! haha