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Your game as a very deep strategic potential. The programming part is strong, and the pixel art is cool.
For the 4 first levels, I just move the character without obstacle on the right to win, for the level 5 to 9, I planted trees with the trapper to block every path, then I won. Maybe I could have been cool to introduce one those levels each power with a case you don't have the choice to use it to win. 

(+1)

Yeah, we wanted to prevent trees from being placed if it blocks totally the pathfinding but got short on time so we couldn't, and for the first levels maybe we should have playtested even earlier than we did x)