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(1 edit)

A really interesting concept! Most of the levels are designed so cleverly that I genuinely have no idea how the developer managed to put them together. Everything feels carefully planned down to the smallest detail, and I couldn't find any way to break the intended sequence.

The game is difficult, but it always feels fair and understandable. After a couple of attempts, you usually figure out what the game expects from you, so you never have to play that frustrating game of “guess what the developer was thinking.”

885 attempts xD

Thank you so much! I’m glad you appreciate the more “death is an important learning experience” style I was going for. I agree it’s still too difficult, this project has shown me that only self play testing is not very good for balancing.