Nicely done! It's refreshing to see a rythm game with some new mechanics, also the difficulty scales really well. It would be really neat if my actions reflected on the music more but still amazing work with the execution and sound track!
Viewing post in DJ Ghostbuster jam comments
By "actions reflected on the music", do you mean, you want the beat actions to be more tied to what was happening in the song, or you want your player actions to impact the song more / have more audio feedback when you click/drag/flick? Just curious! :D
For the second point, the slider (rectangle) action was actually supposed to apply an audio filter to the song. It sounds really cool! Except it works locally and didn't seem to come out in the release version. So that's actually a bug that I'll try and fix in an update later, but sadly I only noticed it too late for the game jam.
Thanks for playing and leaving feedback!