Each run, it felt like I obliterated some stages but then I would start a new stage and none of my weapons were working... I don't think I totally understood how that worked. The weapons were very satisfying at times, though
daheins
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Fun and satisfying! I finished all the levels!
I was confused by some mechanics (esp not knowing about rotating items, and which could be moved) but the page description cleared that all up. The main frustrating thing I had was when I failed a level, it all reset - I wish it remembered the solution I had tried, so I could start from there and make minor tweaks, rather than having to start from scratch! But it made me try hard to count and plan perfectly rather than just winging it :P
I love puzzles, and I like the mechanics and levels you came up with! Great job
By "actions reflected on the music", do you mean, you want the beat actions to be more tied to what was happening in the song, or you want your player actions to impact the song more / have more audio feedback when you click/drag/flick? Just curious! :D
For the second point, the slider (rectangle) action was actually supposed to apply an audio filter to the song. It sounds really cool! Except it works locally and didn't seem to come out in the release version. So that's actually a bug that I'll try and fix in an update later, but sadly I only noticed it too late for the game jam.
Thanks for playing and leaving feedback!
