thanks for reading!
this should be playable in liminal horror with a little extra work - it's meant to slot into a Bastionland pointcrawl, but all that really means is you want some space to breathe between each signal. the ideal feeling is that the city is being taken over and you have to move all over the place to stop it. if you add an encounter between each signal (even something simple like a traffic jam) and lean into the flavor of traveling to different parts of the city, it should probably work out fine.