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(+1)

This was a nice, focused project, and I think the game came out really polished. I really liked that art style. It was cohesive, and the audio worked well with it. It has a very strong visual/audio theme. I think the biggest area for improvement would be the camera. I found it hard to see much detail, especially doorways or any part of the environment not marked with a light. I thought the shooting mechanic worked well and was hard, I didn't really mind the so-called jank. I thought that the time penalty for shooting made your gun a last resort, and the enemies eventually unfreezing added to the element of urgency.

(1 edit)

Thank you! I'm glad you liked it :)
Obscuring details (including the lack of details) from the camera was intentional as I wanted to create a dark an opressive atmosphere while using as little assets as possible. I tried to make the doors distinguishable with emissive yellow bars but I think they could have used more distinctive elements and maybe actual lights to guide the player. I also wanted to add a UI element to show when the player was in the door interaction zone but didn't have time to make it good.