I like the style. I didnt really understand the part about planting a flower for the wife.
I think it would help if there were arrows to point towards objectives.
Hey, thanks for playing! Your game is awesome BTW!
My wife got stuck on the exact same objective lol, unfortunately that was the last one I made so she didn't get a chance to playtest it until after the jam deadline :P.
hint Your wife is the old lady on the bench, and you need to plant it near her so she can enjoy it
I think that could have made things clearer for the player and wouldn't have been too hard to implement off of a similar mechanic I setup for the portal tracking off screen. There would need to be some sort of priority system for proximity to or current quest you're on to keep only a few arrows or pointers on screen and not overwhelm the player.
I would personally want to keep things subtler but that comes down to better level layout and world building on my part. I definitely got a bit slapdash at the end as the deadline started looming.