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Hey, not bad for your first game! The concept is interesting, but I struggled with the controls. I found it difficult to time the rewinds to double jump at the right moment.

I like the visuals! I mean, you understandably went for something ultra-simple, but it worked for me. Love the giant countdown as the background and the color palette. (The player-controlled clock doesn’t match everything else that well, though… it has too much detail IMO. And no, I can’t think on how to represent a clock face with less detail :-P)

(+1)

Thank you for playing!! The player was originally similar to the rest of the visuals in simplicity, but my brother complained it looked too simple so I added detail. So I can blame him? Haha