It’s a neat concept, but I just find the game to be a bit too slow for my liking. It takes a pretty long time between launching a package and when a package might finally hit the planet (or a customer), to the point where it just rips out most of the satisfaction of hitting the target settlement because ultimately whenever a package lands it just feels like it was due to coincidence rather than due to it being a well-aimed shot or anything like that.
Still, it’s a very neat concept, and certainly has a lot of polish - but I just don’t find this implementation to be very fun.