Honestly, I feel the game has a lot of hidden potential, the controls are a little bit confusing at first, having to hold click to aim is a little bit counter intuitive to the standard experience of "bubble shooters", setting that aside, the game is missing a lot of feedback and synergy, i don't know if the use of "water, fire, earth, wind" is to "avoid" gambling or just to stick with the theme of a mage using elemental attacks, my opinion is that it would had been better to stick with the traditional card symbols specially since, in the tiles, i don't really know which one is which, is teal hex with blue circle wind? or is it water? and why? something that could had been solve by just using already existing information from the real world, sometimes i would made a straight and it won't trigger but so far this is the only hand that had given me problems, the thing that really hurts the game the most is the "bomb tiles", aside from been just an indicator of how much time you have left before you lose life, they contribute nothing to the poker hands, they are an obstacle towards potential poker hands, and if the game wants to just throw you an entire row of this with no card tiles it just does it, sometimes i would just use "pairslop" to get by with those. Again, I personally believe there is a really fun game underneath this, more polish, more options for hands, modifiers like "you draw more cards" or "this card is of type any" that sort of things could go a long way, but there is so much you can fit in 4 days, hopefully this game evolves into something cooler in the future