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A jam submission

ManarchyView game page

A frantic tower defense game where you can't accurately manage the battlefield.
Submitted by SaintBowWow
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Manarchy's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#10713.2003.200
Originality#12043.4503.450
Overall#12073.2503.250
Presentation#26992.7502.750

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Unlike in a typical tower defense game, you have no control over the placement of what towers you build, where they are built, or their upgrade path.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Hi, i played yout game. Very cool concept, it fits the theme quite well

You can check out my review here:

Developer(+1)

I appreciate the video review! I have to agree with you on the art critique. I’d probably get someone to help me out with that aspect for the next Jam.

Submitted

Really cool game. It's sometimes hard to read but i had real fun trying to move the tower to right place : D. I finished it and it gave me nice error after killing a boss.

Developer

I’m glad you liked it! I was kicking myself when I found that error after uploading. I can upload a version that doesn’t do that after the Jam!

Submitted

Interesting idea, though I feel this game leans to much on luck. If your first tower refuses to go any sensible location its game over in the first round. Maybe if you start out with at least two towers there's still a bit of strategy in there. Might also be useful if the path the enemies take is clear.

Developer(+1)

Thanks for the feedback! You can freely move the towers (though this is random too) and the enemies in the first round move slowly enough that you should always be able to get a tower into a good enough position to not lose right off the bat. I absolutely agree that there should be an indication of their path, but that’s something I didn’t end up having time to implement.

Submitted

Neat idea! It definitely fits the theme pretty well, though it's super frustrating when the towers keep moving to bad spots haha

Submitted

cool idea