Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Yoooo, I am here to share an achievement, I got to floor 22 I think? 

(screenshot is from me reaching Area 3)


Feedback:

  • Pretty cool, pretty cool overall
  • Making a strong build is the main challenge,. My build (not full): at the end of the turn - full hp heal, +6 ammo, +10 turn if at least 1 enemy left, power to make everyone dizzy for 3 turns, and some random ones where I dont lose hp, ammo, turns at a 1/? chance.
  • Music and sounds are simple overall, but they add to the minimalistic atmosphere, and (I believe) sounds use random pitch here and there
  • I liked the variety of UI and icons
  • I didn't like that I HAD to choose something at the end of the floor (likely is required by game design)

Bugs/issues:

  • Some ability descriptions have duplicated text like "health health"
  • Power to make enemies dizzy for 3 turns includes the turn you use power on which means you only have 2 turns left, I expected 3 turns after they become dizzy, not 2
  • I expected turns to decrease any time I move, however they only decreased when there were ENEMIES, which made the description misleading
  • Balancing mechanics and making sure your build you were making for last 20 floors doesn't become useless or weak is an issue. You made it quite well, but I am pretty sure at some point you either become THE UNBEATABLE or just die no matter what.

Questions:

  • I wonder how you made the audio system / used audio nicely altogether including transitions