Yoooo, I am here to share an achievement, I got to floor 22 I think?
(screenshot is from me reaching Area 3)

Feedback:
- Pretty cool, pretty cool overall
- Making a strong build is the main challenge,. My build (not full): at the end of the turn - full hp heal, +6 ammo, +10 turn if at least 1 enemy left, power to make everyone dizzy for 3 turns, and some random ones where I dont lose hp, ammo, turns at a 1/? chance.
- Music and sounds are simple overall, but they add to the minimalistic atmosphere, and (I believe) sounds use random pitch here and there
- I liked the variety of UI and icons
- I didn't like that I HAD to choose something at the end of the floor (likely is required by game design)
Bugs/issues:
- Some ability descriptions have duplicated text like "health health"
- Power to make enemies dizzy for 3 turns includes the turn you use power on which means you only have 2 turns left, I expected 3 turns after they become dizzy, not 2
- I expected turns to decrease any time I move, however they only decreased when there were ENEMIES, which made the description misleading
- Balancing mechanics and making sure your build you were making for last 20 floors doesn't become useless or weak is an issue. You made it quite well, but I am pretty sure at some point you either become THE UNBEATABLE or just die no matter what.
Questions:
- I wonder how you made the audio system / used audio nicely altogether including transitions