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I enjoyed seeing how broken my character could get — the upgrades don't have a lot of diversity as far as "builds" go, but not every game needs that kind of thing! For something with a simple premise, it felt good to grow ridiculously powerful while making a mad dash through the hallways. 

I would've loved an ending, but given the fantastic intro, maybe it's funnier that this hapless guy is always destined to explode no matter what. As is, I had a fun time! Great work.

Thanks for playing! I did try to make some synergies but they were pretty simplistic and small. This coupled with the game being really easy kind of made the synergies I put in useless. I planned on an ending, but ran out of time, so I made the "You're Fired" screen as a compromise. Thanks again for leaving a comment!