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Found a soft lock in the game.  I don't know what I was wedged against, but this game needs some more visual polish to tell what items are which.  I also think that the game is sadly boring, only due to the lack of consequences in the game.  It's easy to get lost too concerning everything is randomly generated, but with a generator that has no thought put to it.  To elaborate, there were objects that spawned too close to the cameras, objects that were too close together and was hard to get around with the wonky collision detection.  The controls need some serous polish too since the main character is hard to control.  One thing that could spark some motivation is a timer till dawn, that way the payer has a bit of urgency to get out of the building so they don't get caught.  And adding that would associate more with "Count Down" than what you currently have.  Sorry for the scathing review, but it's some observations and ways to make the game better.

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