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Oh yeah, Sacred Growth wins 🌳🌳🌳

Ahem, anyways, props to making a whole simulation. I struggle with systems based games since it feels like you need to make so much before you can even start on the game portion. Even if it turned out to be prediction based only gameplay (hey, prediction markets are popular these days). Wondering what you’d build it out for in the future.

Sacred Oak in an island is OP, even after I nerfed Holy Relics. On the other hand, you know your simulation is working when you accidentally include monopolies.