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I'm a big fan of the risk-reward idea of more damage = more power. This obviously came out a bit rougher than you might have liked, but I can see potential in this and the Hotline Miami influence does manage to shine through. 

That health meter though. That health meter was less than helpful.

thanks,  i love this idea of risk-reward to, and this is like a prototype of what i want to do later . i definitely should change the health meter.