The effects may be satisfying, but with some of them covering one another (bombs preventing vision of bullets), and the bomb's hitbox being slightly larger than one would expect (the top part with the fuse is part of the hitbox), it seemed a bit difficult to dodge from bullets on certain situations. Explosions clearing all bullets within radius would make a lot of sense and would help mitigate that. Other than that, the concept was fine, and the gradual introduction of complexity and teaching through experience seemed well paced.
The only bug I noticed was if you start your fuse and then reset the level, the fuse sound will continue running.
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