An interesting take on the theme. The controls were intuitive, the game felt good. Tracking the bombs around was nice, but I think digital clock (rather than analog) on them would’ve better conveyed how much time is left before it explodes.
Also, the spikes being a wall was unintuitive. At first I was trying to avoid them, because usually step on spike = lose a life, but here they are just used as a wall.
Good job on the submission!