DAY 3 (7-13)
I actually got to sit down and get some progress done today! On the art side, I got a few basic tiles done for a main desert theme and started animating the baby quail. I just got the idle animation and a crying animation, which is the saddest thing I've ever seen.

I'm planning on placing the baby quail at some point in the level, the goal being to collect the baby and move on. Hopefully I'll be able to make the baby quails follow the Mama after being collected, adding on to a trail of them as you collect them.
On the development side, I actually opened Godot for the first time since I've started working on this. I set up Mama as the player character with her movement and animations and set up the beginnings of the tileset I'll be making. Right now I have four different tiles with collisions. Adding the animations to Mama and making them change with input was surprisingly challenging. At first, it was stuck on the first frame since it was trying to reload the animation every frame when it checked inputs. I got around that by setting up states to tell the animation function what animation to play and only to change when the animation actually changes. This is how I finally got it to work:

The animations are going to need more work, but this works as a base. I especially want to figure out how to delay the jump so that I can use the anticipation frame I animated and then hang on one frame until Mama hits the ground again instead of just looping the whole animation the whole time you're in the air. Defintely a problem for another day.