Really cool idea! Fun strategic problem to solve and pretty on point for the theme, though it might tie a little tighter to the theme from two years ago "loop" haha. The concept was well executed though, save for a few times when my replayed actions slightly diverged from the original ones and caused characters to get out of sync and begin doing nothing actions. Hopefully that can all be ironed out in the future.
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Yep, we made another game for that jam too, you can check out Vicious Loop :)
The divergence was hard to fix in the current replay logic, but I want to write a fully-deterministic replay scheme. Thanks for the feedback and good lack!