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Interesting concept playing as a candle. I think it fits the theme quite well. Good job!

For me the issue was the enemies taking way too long to kill, and no indication of how well I was doing. The first enemy I encountered, I hit a lot of times with both left/right click as well as Q, but he just seemed to not react and continue coming. Some indication if I am doing damage (and maybe lower health) would be nice.

Overall a very creative submission. Thank you!

Thanks so much for playing! I'm glad you liked the candle concept.  I also appreciate the feedback about combat feedback—it makes sense that clearer hit indicators would make the experience better. There are 5 shrines hidden throughout the world. Activate all of them, and you'll be teleported to the final boss. No need to kill all enemies.