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Very fun, but very hard!

I really like the art style, each character had personality, the music was good, the gameplay and concept were both solid, all put into an impressive for a 4 day jam. I especially like the attention to detail, like having a break between each opponent to present the next one.

My only real issue with the game is that the timing was weirdly telegraphed, if not at all. I noticed different attacks had different colors, but I couldn't figure out where was the parrying window on each of them. Maybe add a VFX the moment we can parry so we can get a feel for it instead of blindly trying over and over again.