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Neat to see physics and puzzle put together in a nice package. I usually find that those can fight against each other, often leading to speed and precision over thinking, but using kinematics really makes it solvable in the same light. The overall complete look and feel really adds to it too.

Thanks DrDre3k! Glad you got what I was going for. It took a lot more time than I thought having to adjust ball initial velocity, max speed, friction, and the low velocity threshold. It still needs a bit more tuning, but I'm glad you felt it worked okay!