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Sensetivity a bit too high and it makes lack of v-sync very obvious, and most of all it kinda ruined all aiming idea and made it just random, also movement is unpleasant. Cool work with shaders (i guess it's shaders?) on bob, gun and other objects. Speaking about objects, I somehow managed to get my cube fall down beyond the map in test chamber 7. Interesting concept off ricochetting bullets and using targeting camera. It would be cool if you added a 3rd person view that actually shows bullet trajectory.