I mean, of course I'm hiring Walter White for sanitation and Dr. House as a scientist. That's the dream team right there! Jokes aside, it was a fun time. Very visually cohesive and polished and the audio was fantastic. I was confused about the P value, it didn't seem like that correlated to something? Unless it's P for people and the other screen was Crew? It was a lot of flipping back and forth to understand the letters at first, but over time I got faster and knew what to take almost immediately. The variance in incidents was great, it really felt like a lived-in world. For me picking the crew boiled down to vibes and who had the biggest numbers (I don't play a lot of resource management games so I thought the goal was to get the bars fully filled) which ended up working well, my crew happily made it. A little more at the end would be nice rather than just stats, but that's nitpicking. Good stuff!
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Thanks for the feedback, and as soon I read P value I instantly for that did we leave the stove on feeling. We changed it from Personnel to Crew to make it a little easier and I knew I would miss something going back other it. 2am will do that too ya.
I'm glad you enjoyed it though, and the amount of events was something that we wanted to build as much as possible so it always felt fresh.