I didn't know you could do custom expand the game buttons on itch!
This game was so neat!
It's kind of like a horror parkour game.
It feels good to jump far and go fast. The flares and lanterns to help you when you've made a mistake and are stuck in darkness add a nice bit of safety cushion and decision making.
I cannot for the life of me time the brace correctly but 5 damage is liveable.
What post-processing did you use, your game looks great!
It looks like Lethal Company, if you have any resources I woudl love to cop your look!
Great job ya'll!
Viewing post in NIGHTFALL jam comments
The brace timing is pretty mean, definietly needs better communicating. And yes, we are shamelessly imitating Lethal Company's look :)
The game renders to a 860 x 520 point-filtered Render Texture and we add a custom render feature added in at the very front of post processing.
Its job is to do 2 things: First to read the depth map so it can sample it 8 times for a sobel outline (cheap-ish at this resolution & in webGl) And secondly
to apply a posterization effect with 32 bands, mixed 50% with the original colour so its not TOO crunchy. The HLSL shader for that render feature looks like this: (parameters are passed in through shadergraph as a custom function)
Unlike LC we render our UI with a secondary perspective camera using meshes instead of sprites, allowing for wobble and movement which gives nice depth. Its also rendered to a Render Texture and blended additively ontop of the game.
Videos I watched prior to the jam helped a bunch!
(The Strange Graphics Of Lethal Company)
(Introduction to the Render Graph in Unity 6)