i relate to the bugs lmao. i think from what i've seen from most good horror or horror-ish gamss made for game jams is the focus on a single mechanic or setting and refining it to the point of perfection, because there's not enough time to do much else. your game definitely does that and i'll have to take a page from it next time i think of making a horror game because there were just too many things going on to focus on the experience itself (i really hate level design man)