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(4 edits) (+1)

I just did a playtest with someone and I found out all the problems are basically just incredibly incomplete UX.  We tried to not do too many menus this time so you have to alt F4 to close the game. If you try to join before the host is ready or don't update the ip address then the game just breaks and gets locked up and requires a restart. It's not clear where you have to put the host's ip address. Definitely going to address these in a post jam patch. When we did playtesting it was only internally within the devs on our team and so we didn't realize where the usability problems were because we were only testing happy path. Also we'll probably producing Linux and Mac builds as well. We just didn't do that for this jam as we were crunching for time.