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(5 edits)

Thanks for your feedback!
i'm so glad you had fun.

Actually. those are exact two main feedbacks we're getting from others as well.
i think it's because we didn't give much visuals how things actually work in order.
i'm trying to find way to make it done with minimal visual assets.
Maybe we should make tutorial stages.

if you're struggling with gameplay
Try to minimize your turns for each round.
tanking small damages, figuring out how weapon abilities, and how does Enemy AoE works! 
We might done some mistake describing how Weapon abilities actually work since English isn't our first language,

About the Click/Touch Controls
We will work on it and It Will be done in next 48 hours.

Thanks for your feedback again, and hope you have good day.

It's nice hear you guys are still so motivated to update the game ! a small tutorial would certainly be a great addition !

That plus a better overall progression : here it feels a bit like there's a lot going on directly from the beginning. Maybe you could start with the most simplistic version of the game, then after each round you add one new game mechanic at a time (weapon gear, new enemy, armor, new stat, etc...)

I'm curious to see how the game will evolve :)