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(+2)

The concept is very creative! The animations look great, and I liked all the different floors. As a sound guy, I also appreciate the sound design, especially the use of FMOD to make the elevator engine sound, really cool.

I do think the gameplay would benefit from a bit more clarity. I sometimes couldn't tell which floor I was on or whether the elevator was close enough to a floor to open the door. Maybe having a very visible line on both the elevator door and each floor would make it clearer when they're properly aligned?

Still, very nice submission. Congrats to the team!

(+1)

Thanks for the nice comment, the sound was really fun to do (there was more but we didn't quite get that version built in time for the deadline), 

The difficulty of lining up the floors is something we want to fix in a post jam update at some point.