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(3 edits)

hello, thank you for the compliments. the game is definitely on the fast side (though i suppose it has to be considering the concept), and there not being enough time to see the level is a valid complaint, as i wanted to create short transitions for the levels that would help give you some time to get your bearings, but a lot of the UX stuff ended up falling towards the end of the jam period where i didn't quite have enough time to flesh out the smaller problems that piled up.

also, I'm curious as to what objects you struggled with? since this wasn't a problem i was aware of so, I'm not sure which objects to look at specifically

Mmh, I think the spiky things in the third level were weird