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This game was a whole thing. It started off genuinely enjoyable and silly; I had my counter upside down and there were watermelons casing me, it was a fun chaos. However once I got myself into a situation where my numbers where kind of balanced going back and forth positive and negative I found it a bit of a slog. It was fun when I was doing well and it was also fun when I was doing badly. My number were skyrocketing at one point and I was having a good time, but the stagnation brought on an air of frustration. 

I'm not sure how I managed it, and I'm surre its extremely hard to replicate but I was just stuck for a while not really moving in either direction and waiting for the next upgrade to arrive was so long that I was considering just turning the game off and coming to rate it. I did push through and finish in the end, and as i say t he game was overall positive. It's just a shame that its possible to get caught in that middle ground. 

Also with the UI the colour of the font on the peach backgrounds is very hard to see. Also it would be nice if the countdown to the next tick was actually a progress bar that ticked down as well as t he number as it would be easier to tell with just a glance how close you are when dodging bids and watermelons. 

I know some people are going to love this. I enjoyed the bulk of my playthrough, but push coming to shove I just don't enjoy the "lol random" style of chaos play for an extended amount of time. Well done for making a playable and absolutely bonkers game.