Thanks for taking the time to play the game and for the feedback!
You're righ, because of the short timeframe and starting a day late, I couldn't spend much time balancing the decks I designed. I also had a few ideas to increase the tension and the constant chase, but time was against me.
If you check out the 'What's Next' section on the game page, you'll see that I plan to work on that and introduce arranging mechanics.