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(+2)

I like the music and player movement. I think hitting the bomb could be slightly more predictible. I tried hitting it from the bottom right and it still went straight up. Other than that, it was very enjoyable. Good job.

(+1)

Thank you for playing! I did actually consider adding the player’s velocity to the bomb on hit and/or taking the player’s position relative to the bomb into account so you can use movement as a tool to boost the bomb but the movement and bomb interactions are already tight and challenging so I decided to let the player have more control over the direction of the bomb by limiting it to the hit input direction, similar to hollow knight or platform fighters such as smash bros. 

TL;DR: It’s a balancing decision I’ve made vs realism.