Yeah the "physical" timer for that screen didn't get made. The original idea was that there would be a sort of void that started at the top of the screen and move towards the player as time ran out, shrinking the playfield. If you hit it it would end early or stun you, didn't get to deciding this. There was also a plan for an equipment screen that didn't make the cut, where you would need to buy certain equipment to collect different ingredients. that was also meant to work as a sort of break as for the player. I'm hoping we implement that after the jam,