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(+2)

It looks incredibly well polished for a game jam game. The main mechanic is interesting. (Latching onto another soul and hiting the right click attack to be able quickly posses it felt realy satisfying) 
Sadly I got stuck at stage 5. A couple of times I thought I reached the end of the level, but for some reason it didn't register. From level 4 it felt like the difficulty got way too high.

Also, the game is just too dark to see anything and it's easy to get dissoriented.

I hope you are able to take this idea and polish it into an amazing experience.

(+2)

Thanks for the feedback! One of the things we struggled with was portraying what each of the different souls do. We have Husks(base character), speedster(fast move speed), jumper(jumps high), and FireLobber(ability on E which shoots fireballs and breaks wooden walls).