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What's really cool is that the Level Editor we built allows us to implement even more games pretty quickly. The bottleneck would probably be our artist, who has to hand-draw every single sprite. He did such an amazing job during those 4 days !

If other people are interested, I'll make another two or three games for you, but the art may be a bit lacking if Unau has his hands full on other projects. We'll see !

Art is one of most lacking part of my Game Dev journey. To create those high quality hand-drawn sprite within 4 days is something I can only dream of. Hats off to Unau ∠(‘-‘  ). And, no pressure guys! Games feel great when we have the total freedom of doing our own things.

Encouraging thoughts, thanks for sharing them. Did you work in a team ?

No, I was solo in this one.