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(+2)

I liked the pseudo-post-horror vibe going on here. I think there are some challenging interactions that make interactivity a little difficult.


* Items on the ground are too small, and too hard to pick up. I didn't understand the little tiny flour was what I needed to bake first

* Not being able to place an arbitrary item at an arbitrary place on the ground was frustrating, because...

* Talking to the Farmer can spawn multiple items... and they seemed random? At first I got some flour when I needed vegetables.

* Cook stations could be highlighted when you have something

* The countdown timer seems very short at first

* Having the countdown play mid-dialogue, I think, was frustrating. ESPECIALLY the tutorial. I also wish the tutorial was skipped on repeat plays; and I also wish there was a way to restart a run.


I liked walking around and finding the hidden nooks. I was tossing knives and wondering why that was a thing until I saw the rats.


I don't mean to make my feedback come across as purely negative -- I was entranced with the style. I think these would really dial up the game to be closer to what you all had intended for the experience :)

Thank you so much for your feedback! We will definitely implement  it in the future. I agree there were many problems to the game since we are high school students and did not have much time to juggle studies and the game development. However all feedback is much appreciated, we are glad you like the vibe of the game!