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(+2)

Really clever concept with a funny premise and central mechanic. The art and sfx were great as well, but the stretching SFX does get kinda annoying sometimes.

Everyone's already mentioned restarting from the main menu when you lose, but I'll also point out that the grabbable object physics can be a little janky sometimes as well, making it hard to grab and throw stuff out of the way.

(2 edits) (+1)

hello, thank you for the compliments :).
the restarting from the main menu ill be honest was a slight oversight on my part as i got so used to restarting from the main menu that it flew over my head entirely in the last day checkup of the game, which i wish i had noticed now reading the jam comments😅.

the object physics as well was a little troublesome, as it used to be even worse than the current version is, but after i did some quick fixes it was consistent enough to where i opted to instead focus on polishing the other aspects of the game, like the endless mode spawner and a  dev level editor for the stages.