Creative idea that has potential to be developped into a whole game.
Issues:
Putting 2 ropes too close together can make the game not know which rope to put you on.
The rope controls are creative, but also feel a little janky.
Level 5 is way harder than the following 2 levels.
Ropes and broken rocks should not remain affected by the current generation if you die with it, having to restart the whole level just because you misplaced a rope is anoying.