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(+1)

Creative idea that has potential to be developped into a whole game.

Issues:
Putting 2 ropes too close together can make the game not know which rope to put you on. 
The rope controls are creative,  but also feel a little janky.
Level 5 is way harder than the following 2 levels.
Ropes and broken rocks should not remain affected by the current generation if you die with it, having to restart the whole level just because you misplaced a rope is anoying.

(+1)

Yeah level 5 is supposed to be a little harder because the following levels are tutorials for the dash mechanic. But I maybe made it a little too hard for the first level with 3 generation and so it gate keeps the dash idea.